I don't think they realized how stale and limiting it made the gameplay until it was too late (or maybe they did and didn't care because it was a flagship selling point of their engine). I still absolutely hated from the beginning the idea of power nodes/cysting, and I don't think that was done to address any specific problem in NS1 gameplay, but to distinguish NS2 on its own, as a "hey look what this engine can do its cool" sort of thing. The alien commander idea was supposed to make teamwork on aliens easier and the p-res idea meant to make you less reliant on your commander dropping weapons when needed, as well as address the scaling issue with larger population servers (for example with 12 field marines, your commander can't afford to drop 7 sgs on the same amount of RTs as a 6v6 game where u might only need to drop 2-3). Well in NS2, I think on paper they tried at least to address some of the issues. ITS A GOOD THING WE FIXED ALL THAT IN NS2 RIGHT?!?!? It was balanced for smaller play styles (6v6 and the balance did not scale with larger pub servers). It also relied heavily on teamwork (commander needed to be at least somewhat proficient) and games were susceptible to being trolled or stacked. NS1 suffered from its complexity to learn for new players (how to fade, lerk, skulk effectively, etc). This might be opening a can of worms, but I'd love to hear about what was wrong with NS1, to really give some perspective on why certain changes were made and achieve a deeper level of understanding of the game.Īliens not spending res on hives, comms not dropping weapons? If a mod existed that was essentially NS2 classic with NS2 graphics/ models etc, I'd definitely play it.īut was it all REALLY peaches and cream? As awesome as it sounds, I find it hard to believe it was without its own issues and I have a level of trust that presumes the developers would have made all these changes for the better. I know NS2 classic mod existed, but the graphics were just kinda painful. I love this game and always have- unfortunately for me back in 'the day' my PC sucked ass so I only ever got to play a little bit of NS1 round a friends house before it died. Some of the mechanics I love the sound of, like the way in which a single resflow is used for each team having a different 'social structure' rather than having pres/tres and 2 comms heavy armour and the HMG sound like much more fitting gameplay elements than exosuits, as do the alien upgrade paths (the echoes of this unfortunately lost with the biomass system). If one were to only pay attention to this kind of comment it would be hard not to justify reintroducing all these mechanics/ making a mod that fits them in with NS2. All around the forum I see vets praising the days of NS1 and referencing gameplay elements & mechanics that just sound awesome and interesting.
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